Only if glass had emotions and could express itself. I might actually rig these characters and animate them. But thats a project for another time.
Rendered in Mental Ray 3.5 using the l_glass shader. It is very possible that this shader gets retired very soon. And replaced with Trueglass shader. Lets just hope for the best. The modeling is a hybrid of polygons and subdivisions. Lighting was done 100% by FG. Studio style lighting was used.
This is the first render in the Glassical Emotions series.