This was some what inspired by
. And also by
I have to thank them both and speacially Maxwell-Heza because she was very nice and cooperative.
There's no Dielectrics or L_glass shader involved this time. Say WAHT!?!?!?! No glass?!?!?!?!. The answer is no. I want to try diffrent stuff now so I decided to go with SSS, I am very satisfied with the results(the grainnyness was the desired effect). The render too about 10:57:41.55. FG was at 4000 accuracy and the scene is light with one large area light and a light blue skylight.
I think I'll do more versions of this when the time comes